./games/flare [free/libre action roleplaying engine]
[+] Add this package to your ports tracker

[ CVSweb ] [ Homepage ] [ RSS feed ]

Version: flare.0.19, Package name: flare.0.19
Maintained by: Kirill Bychkov
Master sites:
Description-data
Flare data files.

Description-main
Flare (Free Libre Action Roleplaying Engine) is a simple game engine
built to handle a very specific kind of game: single-player 2D action
RPGs. Flare is not a reimplementation of an existing game or engine. It
is a tribute to and exploration of the action RPG genre.

Rather than building a very abstract, robust game engine, the goal of
this project is to build several real games and harvest an engine from
the common, reusable code. The first game, in progress, is a fantasy
dungeon crawl.

Flare uses simple file formats (INI style config files) for most of the
game data, allowing anyone to easily modify game contents. Open formats
are preferred (png, ogg). The game code is C++.


Filesize: 174136.149 KB
Version History (View Complete History)
  • (2017-11-19) Updated to version: flare.0.19
  • (2013-12-06) Updated to version: flare-0.19
  • (2013-04-07) Updated to version: flare-0.18
  • (2012-12-25) Package added to openports.se, version flare-0.17.1 (created)
[show/hide] View available PLISTS (Can be a lot of data)

CVS Commit History:

   2018-10-24 08:28:14 by Stuart Henderson | Files touched by this commit (740)
Log message:
Add COMPILER lines to c++ ports which currently use the default. Adjust
some existing COMPILER lines with arch restrictions etc. In the usual
case this is now using "COMPILER = base-clang ports-gcc base-gcc" on
ports with c++ libraries in WANTLIB.
This is basically intended to be a noop on architectures using clang
as the system compiler, but help with other architectures where we
currently have many ports knocked out due to building with an unsuitable
compiler -
- some ports require c++11/newer so the GCC version in base that is used
on these archirtectures is too old.
- some ports have conflicts where an executable is built with one compiler
(e.g. gcc from base) but a library dependency is built with a different
one (e.g. gcc from ports), resulted in mixing incompatible libraries in the
same address space.
devel/gmp is intentionally skipped as it's on the path to building gcc -
the c++ library there is unused in ports (and not built by default upstream)
so intending to disable building gmpcxx in a future commit.
   2018-06-29 16:16:37 by Marc Espie | Files touched by this commit (950)
Log message:
@tag gtk-update-icon-cache
   2018-06-29 16:16:37 by Marc Espie | Files touched by this commit (950)
Log message:
@tag gtk-update-icon-cache
   2018-06-27 15:04:25 by Marc Espie | Files touched by this commit (1411)
Log message:
first tag: update-desktop-database
   2018-06-27 15:04:25 by Marc Espie | Files touched by this commit (1411)
Log message:
first tag: update-desktop-database
   2017-07-26 16:45:35 by Stuart Henderson | Files touched by this commit (937)
Log message:
bump LIBCXX/LIBECXX/COMPILER_LIBCXX ports.
   2017-07-16 13:19:06 by Marc Espie | Files touched by this commit (880)
Log message:
use COMPILER_LIBCXX where applicable
   2017-04-10 05:46:23 by Stuart Henderson | Files touched by this commit (276)
Log message:
use LIBCXX
   2015-03-27 02:41:06 by Antoine Jacoutot | Files touched by this commit (41)
Log message:
x11/gtk+2,-guic -> x11/gtk+3,-guic && bump
   2014-11-04 08:22:30 by David Coppa | Files touched by this commit (2)
Log message:
Remove optimizations
   2014-11-04 08:22:30 by David Coppa | Files touched by this commit (2)
Log message:
Remove optimizations