./games/flare [free/libre action roleplaying engine]
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Version: flare.0.19, Package name: flare.0.19
Maintained by: Kirill Bychkov
Master sites:
Description-data
Flare data files.

Description-main
Flare (Free Libre Action Roleplaying Engine) is a simple game engine
built to handle a very specific kind of game: single-player 2D action
RPGs. Flare is not a reimplementation of an existing game or engine. It
is a tribute to and exploration of the action RPG genre.

Rather than building a very abstract, robust game engine, the goal of
this project is to build several real games and harvest an engine from
the common, reusable code. The first game, in progress, is a fantasy
dungeon crawl.

Flare uses simple file formats (INI style config files) for most of the
game data, allowing anyone to easily modify game contents. Open formats
are preferred (png, ogg). The game code is C++.


Filesize: 174136.149 KB
Version History (View Complete History)
  • (2017-11-19) Updated to version: flare.0.19
  • (2013-12-06) Updated to version: flare-0.19
  • (2013-04-07) Updated to version: flare-0.18
  • (2012-12-25) Package added to openports.se, version flare-0.17.1 (created)
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CVS Commit History:

   2017-07-26 16:45:35 by Stuart Henderson | Files touched by this commit (937)
Log message:
bump LIBCXX/LIBECXX/COMPILER_LIBCXX ports.
   2017-07-16 13:19:06 by Marc Espie | Files touched by this commit (880)
Log message:
use COMPILER_LIBCXX where applicable
   2017-04-10 05:46:23 by Stuart Henderson | Files touched by this commit (276)
Log message:
use LIBCXX
   2015-03-27 02:41:06 by Antoine Jacoutot | Files touched by this commit (41)
Log message:
x11/gtk+2,-guic -> x11/gtk+3,-guic && bump
   2014-11-04 08:22:30 by David Coppa | Files touched by this commit (2)
Log message:
Remove optimizations
   2014-11-04 08:22:30 by David Coppa | Files touched by this commit (2)
Log message:
Remove optimizations