./games/openclonk [tactical action game focusing on controlling Clonks]
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Version: 8.1, Package name: openclonk-8.1
Maintained by: Brian Callahan
Master sites:
OpenClonk is a free multiplayer action game in which you control Clonks,
small but witty and nimble humanoid beings. The game is mainly about mining,
settling and fast-paced melees.

OpenClonk is not just a game but also a versatile 2D game engine that allows
the creation of mods. It is the successor of the shareware game series Clonk
and thus inherits many of its features.

Filesize: 117333.168 KB
Version History (View Complete History)
  • (2018-08-07) Package added to openports.se, version openclonk-8.1 (created)
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CVS Commit History:

   2019-03-12 08:43:09 by Brian Callahan | Files touched by this commit (1)
Log message:
Samurai didn't fix the issue either so go back to using gmake.
Reported by naddy@
   2019-03-10 22:11:57 by Bjorn Ketelaars | Files touched by this commit (10)
Log message:
Bump REVISION due to pkgpath change in net/miniupnp/miniupnpc.
   2019-03-10 04:40:37 by Antoine Jacoutot | Files touched by this commit (1)
Log message:
   2019-03-08 13:00:57 by Charlene Wendling | Files touched by this commit (344)
Log message:
qt5.port.mk: change COMPILER
Move it to "base-clang ports-gcc" and bump REVISION accordingly.
This unbreaks Qt5-related binaries runtime on macppc.
OK sthen@
   2019-03-04 23:02:56 by Brian Callahan | Files touched by this commit (1)
Log message:
Set ONLY_FOR_ARCHS=amd64 i386 because OpenClonk ships with an x86-only
blake2 support library. Until I can figure something better out, this
avoids attempting to build on other archs where it will fail.
While here, use Samurai to build. We have already turned Ninja off due to
some intermittent `make fake' errors which I can't reproduce with Samurai.
This gives us the build speed back.
ok jca@
   2018-08-09 18:27:50 by Brian Callahan | Files touched by this commit (1)
Log message:
There are random, intermittent build failures during the fake stage with
Ninja. For the time being, build openclonk without Ninja--I've spent all
day running and rerunning builds with USE_NINJA=No and haven't hit any
failures. I will track this down and figure it out, but for now add a
USE_NINJA=No line so that I'm not bothering the bulk builders. While here,
add myself as MAINTAINER (oversight) and bump.
Build failure spotted by naddy@, thanks.