Version: 6.00, Package name: yquake2-6.00 |
Maintained by: Adam Wolk |
Master sites: |
Description Yamagi Quake II is an enhanced client for id Software's Quake II. The main focus is an unchanged single player experience like back in 1997, thus the gameplay and the graphics are unaltered. Over 1000 bugs were fixed and an extensive code audit done, making Yamagi Quake II one of the most solid Quake II implementations available. Other than most ports Yamagi Quake II is full 64 bit clean, so it works perfectly on modern 64 bit processors and operating systems. |
Filesize: 1665.664 KB |
Version History (View Complete History) |
|
2018-03-14 18:33:54 by Adam Wolk | Files touched by this commit (2) |
Log message: games/yquake2 7.10 => 7.20 OK abieber@ Submitted by Tom Murphy (thanks!) |
2018-03-14 18:33:54 by Adam Wolk | Files touched by this commit (2) |
Log message: games/yquake2 7.10 => 7.20 OK abieber@ Submitted by Tom Murphy (thanks!) |
2018-02-15 02:56:21 by Adam Wolk | Files touched by this commit (2) |
Log message: games/yquake2 quote parameters in the wrapper as they can contain whitespace as pointed out by jca@ (thanks!). OK jca@ |
2018-02-15 02:56:21 by Adam Wolk | Files touched by this commit (2) |
Log message: games/yquake2 quote parameters in the wrapper as they can contain whitespace as pointed out by jca@ (thanks!). OK jca@ |
2018-02-14 02:30:10 by Adam Wolk | Files touched by this commit (2) |
Log message: games/yquake2 pass arguments in the binary wrapper OK landry@ Submitted by Tom Murphy, thanks! |
2018-02-14 02:30:10 by Adam Wolk | Files touched by this commit (2) |
Log message: games/yquake2 pass arguments in the binary wrapper OK landry@ Submitted by Tom Murphy, thanks! |
2018-01-11 12:27:12 by Robert Peichaer | Files touched by this commit (624) |
Log message: Change the shebang line from /bin/sh to /bin/ksh in all ports rc.d daemon scripts and bump subpackages that contain the *.rc scripts. discussed with and OK aja@ OK tb |
2018-01-11 12:27:12 by Robert Peichaer | Files touched by this commit (624) |
Log message: Change the shebang line from /bin/sh to /bin/ksh in all ports rc.d daemon scripts and bump subpackages that contain the *.rc scripts. discussed with and OK aja@ OK tb |
2017-07-20 17:33:46 by Adam Wolk | Files touched by this commit (5) |
Log message: games/yquake2 6.00 => 7.01 OK abieber@ Port changes: - bump version - install new ref_gl1 / ref_gl3 shared libraries into /usr/local/lib/yquake2 - patch the Makefile to not pass -Wl,--no-undefined to the linker, change already merged upstream: https://github.com/yquake2/yquake2/pull/213 - patch backends/generic/vid.c to dlopen libraries from /usr/local/lib/yquake2 instead of relying on Sys_GetBinaryDir() that thinks the OS can tell it the executable path Regarding the .so changes, please see the following 2 github links - https://github.com/yquake2/yquake2/pull/213 - https://github.com/yquake2/yquake2/issues/214 especially the second one. In short, it's possible that upstream will add a way to define /usr/local/lib/yquake2 as a compile time option which would make this patch obsolete. Note that I did not move the game.so file on purpose, as upstream mentioned in 213 that mods expect it to be in that specific spot. If you want to test the new renderer just execute the game with: $ quake2 +vid_renderer gl3 after first run it will be added to your config, or you can add it yourself by adding: set vid_renderer "gl3" to: /home/mulander/.yq2/baseq2/config.cfg Upstream changelog: Quake II 7.00 to 7.01: - Fix build of GL3 for platforms without SSE. - Fix Jennel Jaquays name in credits and quit screen. - Make Quake II high DPI aware on Window Vista and above. - Fix some problems with loading dependend librarys on Windows. Quake II 6.00 to 7.00: - Remove the broken multitexturing render path from the OpenGL 1.4 renderer. It was switched off by default in 6.00. - Reimplement the support for shared renderer libraries. Please note the this is an incompatible implementation with an custom API. The original renderer libraries will not work! - Implement an OpenGL 3.2 renderer. This renderer has the same look and feel as the old OpenGL 1.4 renderer but makes heavy use of modern OpenGL and GPU features. An OpenGL 3.2 capable GPU (Intel starting with Ivy Bridge on Windows or Sandy Bridge on Linux, Nvidia staring with G80 and AMD starting with R600 / HD2000) is required. - Fix OpenAL compatibility with modern openal-soft versions. - Several fixes and optimizations to OpenAL, implement support for doppler effects. (by xorw) |
2017-07-20 17:33:46 by Adam Wolk | Files touched by this commit (5) |
Log message: games/yquake2 6.00 => 7.01 OK abieber@ Port changes: - bump version - install new ref_gl1 / ref_gl3 shared libraries into /usr/local/lib/yquake2 - patch the Makefile to not pass -Wl,--no-undefined to the linker, change already merged upstream: https://github.com/yquake2/yquake2/pull/213 - patch backends/generic/vid.c to dlopen libraries from /usr/local/lib/yquake2 instead of relying on Sys_GetBinaryDir() that thinks the OS can tell it the executable path Regarding the .so changes, please see the following 2 github links - https://github.com/yquake2/yquake2/pull/213 - https://github.com/yquake2/yquake2/issues/214 especially the second one. In short, it's possible that upstream will add a way to define /usr/local/lib/yquake2 as a compile time option which would make this patch obsolete. Note that I did not move the game.so file on purpose, as upstream mentioned in 213 that mods expect it to be in that specific spot. If you want to test the new renderer just execute the game with: $ quake2 +vid_renderer gl3 after first run it will be added to your config, or you can add it yourself by adding: set vid_renderer "gl3" to: /home/mulander/.yq2/baseq2/config.cfg Upstream changelog: Quake II 7.00 to 7.01: - Fix build of GL3 for platforms without SSE. - Fix Jennel Jaquays name in credits and quit screen. - Make Quake II high DPI aware on Window Vista and above. - Fix some problems with loading dependend librarys on Windows. Quake II 6.00 to 7.00: - Remove the broken multitexturing render path from the OpenGL 1.4 renderer. It was switched off by default in 6.00. - Reimplement the support for shared renderer libraries. Please note the this is an incompatible implementation with an custom API. The original renderer libraries will not work! - Implement an OpenGL 3.2 renderer. This renderer has the same look and feel as the old OpenGL 1.4 renderer but makes heavy use of modern OpenGL and GPU features. An OpenGL 3.2 capable GPU (Intel starting with Ivy Bridge on Windows or Sandy Bridge on Linux, Nvidia staring with G80 and AMD starting with R600 / HD2000) is required. - Fix OpenAL compatibility with modern openal-soft versions. - Several fixes and optimizations to OpenAL, implement support for doppler effects. (by xorw) |
2017-07-20 17:33:46 by Adam Wolk | Files touched by this commit (5) |
Log message: games/yquake2 6.00 => 7.01 OK abieber@ Port changes: - bump version - install new ref_gl1 / ref_gl3 shared libraries into /usr/local/lib/yquake2 - patch the Makefile to not pass -Wl,--no-undefined to the linker, change already merged upstream: https://github.com/yquake2/yquake2/pull/213 - patch backends/generic/vid.c to dlopen libraries from /usr/local/lib/yquake2 instead of relying on Sys_GetBinaryDir() that thinks the OS can tell it the executable path Regarding the .so changes, please see the following 2 github links - https://github.com/yquake2/yquake2/pull/213 - https://github.com/yquake2/yquake2/issues/214 especially the second one. In short, it's possible that upstream will add a way to define /usr/local/lib/yquake2 as a compile time option which would make this patch obsolete. Note that I did not move the game.so file on purpose, as upstream mentioned in 213 that mods expect it to be in that specific spot. If you want to test the new renderer just execute the game with: $ quake2 +vid_renderer gl3 after first run it will be added to your config, or you can add it yourself by adding: set vid_renderer "gl3" to: /home/mulander/.yq2/baseq2/config.cfg Upstream changelog: Quake II 7.00 to 7.01: - Fix build of GL3 for platforms without SSE. - Fix Jennel Jaquays name in credits and quit screen. - Make Quake II high DPI aware on Window Vista and above. - Fix some problems with loading dependend librarys on Windows. Quake II 6.00 to 7.00: - Remove the broken multitexturing render path from the OpenGL 1.4 renderer. It was switched off by default in 6.00. - Reimplement the support for shared renderer libraries. Please note the this is an incompatible implementation with an custom API. The original renderer libraries will not work! - Implement an OpenGL 3.2 renderer. This renderer has the same look and feel as the old OpenGL 1.4 renderer but makes heavy use of modern OpenGL and GPU features. An OpenGL 3.2 capable GPU (Intel starting with Ivy Bridge on Windows or Sandy Bridge on Linux, Nvidia staring with G80 and AMD starting with R600 / HD2000) is required. - Fix OpenAL compatibility with modern openal-soft versions. - Several fixes and optimizations to OpenAL, implement support for doppler effects. (by xorw) |
2017-07-20 17:33:46 by Adam Wolk | Files touched by this commit (5) |
Log message: games/yquake2 6.00 => 7.01 OK abieber@ Port changes: - bump version - install new ref_gl1 / ref_gl3 shared libraries into /usr/local/lib/yquake2 - patch the Makefile to not pass -Wl,--no-undefined to the linker, change already merged upstream: https://github.com/yquake2/yquake2/pull/213 - patch backends/generic/vid.c to dlopen libraries from /usr/local/lib/yquake2 instead of relying on Sys_GetBinaryDir() that thinks the OS can tell it the executable path Regarding the .so changes, please see the following 2 github links - https://github.com/yquake2/yquake2/pull/213 - https://github.com/yquake2/yquake2/issues/214 especially the second one. In short, it's possible that upstream will add a way to define /usr/local/lib/yquake2 as a compile time option which would make this patch obsolete. Note that I did not move the game.so file on purpose, as upstream mentioned in 213 that mods expect it to be in that specific spot. If you want to test the new renderer just execute the game with: $ quake2 +vid_renderer gl3 after first run it will be added to your config, or you can add it yourself by adding: set vid_renderer "gl3" to: /home/mulander/.yq2/baseq2/config.cfg Upstream changelog: Quake II 7.00 to 7.01: - Fix build of GL3 for platforms without SSE. - Fix Jennel Jaquays name in credits and quit screen. - Make Quake II high DPI aware on Window Vista and above. - Fix some problems with loading dependend librarys on Windows. Quake II 6.00 to 7.00: - Remove the broken multitexturing render path from the OpenGL 1.4 renderer. It was switched off by default in 6.00. - Reimplement the support for shared renderer libraries. Please note the this is an incompatible implementation with an custom API. The original renderer libraries will not work! - Implement an OpenGL 3.2 renderer. This renderer has the same look and feel as the old OpenGL 1.4 renderer but makes heavy use of modern OpenGL and GPU features. An OpenGL 3.2 capable GPU (Intel starting with Ivy Bridge on Windows or Sandy Bridge on Linux, Nvidia staring with G80 and AMD starting with R600 / HD2000) is required. - Fix OpenAL compatibility with modern openal-soft versions. - Several fixes and optimizations to OpenAL, implement support for doppler effects. (by xorw) |
2017-07-20 17:33:46 by Adam Wolk | Files touched by this commit (5) |
Log message: games/yquake2 6.00 => 7.01 OK abieber@ Port changes: - bump version - install new ref_gl1 / ref_gl3 shared libraries into /usr/local/lib/yquake2 - patch the Makefile to not pass -Wl,--no-undefined to the linker, change already merged upstream: https://github.com/yquake2/yquake2/pull/213 - patch backends/generic/vid.c to dlopen libraries from /usr/local/lib/yquake2 instead of relying on Sys_GetBinaryDir() that thinks the OS can tell it the executable path Regarding the .so changes, please see the following 2 github links - https://github.com/yquake2/yquake2/pull/213 - https://github.com/yquake2/yquake2/issues/214 especially the second one. In short, it's possible that upstream will add a way to define /usr/local/lib/yquake2 as a compile time option which would make this patch obsolete. Note that I did not move the game.so file on purpose, as upstream mentioned in 213 that mods expect it to be in that specific spot. If you want to test the new renderer just execute the game with: $ quake2 +vid_renderer gl3 after first run it will be added to your config, or you can add it yourself by adding: set vid_renderer "gl3" to: /home/mulander/.yq2/baseq2/config.cfg Upstream changelog: Quake II 7.00 to 7.01: - Fix build of GL3 for platforms without SSE. - Fix Jennel Jaquays name in credits and quit screen. - Make Quake II high DPI aware on Window Vista and above. - Fix some problems with loading dependend librarys on Windows. Quake II 6.00 to 7.00: - Remove the broken multitexturing render path from the OpenGL 1.4 renderer. It was switched off by default in 6.00. - Reimplement the support for shared renderer libraries. Please note the this is an incompatible implementation with an custom API. The original renderer libraries will not work! - Implement an OpenGL 3.2 renderer. This renderer has the same look and feel as the old OpenGL 1.4 renderer but makes heavy use of modern OpenGL and GPU features. An OpenGL 3.2 capable GPU (Intel starting with Ivy Bridge on Windows or Sandy Bridge on Linux, Nvidia staring with G80 and AMD starting with R600 / HD2000) is required. - Fix OpenAL compatibility with modern openal-soft versions. - Several fixes and optimizations to OpenAL, implement support for doppler effects. (by xorw) |
2017-05-27 13:57:08 by Antoine Jacoutot | Files touched by this commit (88) |
Log message: Bring rc_bg back. |
2017-05-27 13:57:08 by Antoine Jacoutot | Files touched by this commit (88) |
Log message: Bring rc_bg back. |
2017-05-27 07:55:59 by Antoine Jacoutot | Files touched by this commit (47) |
Log message: I forgot the bump commit... |
2017-05-27 07:53:07 by Antoine Jacoutot | Files touched by this commit (47) |
Log message: Cope with recent rc.subr(8) change (removal of rc_bg etc.) |
2017-01-10 16:45:49 by Kirill Bychkov | Files touched by this commit (2) |
Log message: README tweaks. OK awolk@, MAINTAINER |
2017-01-10 16:45:49 by Kirill Bychkov | Files touched by this commit (2) |
Log message: README tweaks. OK awolk@, MAINTAINER |
2016-12-05 14:03:33 by Adam Wolk | Files touched by this commit (2) |
Log message: Update games/yquake2 5.34 => 6.00 OK abieber@ Upstream changelog: Quake II 5.34 to 6.00: - Make the client asynchronous. The old behaviour can be forced by setting cl_async to 0. Please note that asynchronicity can lead to problems if the old SDL 1.2 backend is used and vsync is enabled. - Implement gl_overbrightbits in the non multitexturing case. A value of 1 just fixes lighting on water surfaces, higher values increase the brightness of everything. - General renderer overhaul for better compatibility with modern GPUs. OpenGL 1.4 is now required, older versions are no longer supported. Multitexturing was deprecated and will be removed in a future release. - Fix some longstanding AI problems. - Several general gameplay fixes. |
2016-12-05 14:03:33 by Adam Wolk | Files touched by this commit (2) |
Log message: Update games/yquake2 5.34 => 6.00 OK abieber@ Upstream changelog: Quake II 5.34 to 6.00: - Make the client asynchronous. The old behaviour can be forced by setting cl_async to 0. Please note that asynchronicity can lead to problems if the old SDL 1.2 backend is used and vsync is enabled. - Implement gl_overbrightbits in the non multitexturing case. A value of 1 just fixes lighting on water surfaces, higher values increase the brightness of everything. - General renderer overhaul for better compatibility with modern GPUs. OpenGL 1.4 is now required, older versions are no longer supported. Multitexturing was deprecated and will be removed in a future release. - Fix some longstanding AI problems. - Several general gameplay fixes. |
2016-06-28 14:50:22 by Adam Wolk | Files touched by this commit (5) |
Log message: Update games/yquake2 5.32 => 5.34 OK abieber@ Changes in the port: - taking MAINTAINER, agreed with bmercer@ who provided the initial port - added a q2ded rc script in a similar fashion as the games/ioquake3 port does - the existing /usr/local/share/yquake2/q2ded binary from previous port did not work as it was searching for games.so from a relative path. I found a way to make both quake2 and q2ded work with an upstream supported MAKE variable to provide the system wide quake data directory. Thanks to this change we can drop the wrapper script and use the binaries directly. - adding a new _yquake2 user/group plus /var/yquake2 for the dedicated server binary - updated the port to version 5.34 Additional notes: - make port-lib-depends-check complains on: Extra: openal.2 pthread.22 ktrace tells me that the check is wrong. Openal and pthreads are both used. - upstream said in their changelog that they are changing their platform policy 'Switch from an arch whitelist to an "all archs are supported" approach.'. I saw in our tree a change by landry@ specifically limiting the supported platform to the upstream supported versions (http://cvsweb.openbsd.org/cgi-bin/cvsweb/ports/games/yquake2/Makefile?rev=1.2&content-type=text/x-cvsweb-markup). I am not removing this restriction until I get some feedback from people able to test other platforms than currently listed in ONLY_FOR_ARCHS. Upstream changelog: Quake II 5.33 to 5.34: - Add support for stereo 3D (by Valery Guskov) - Make gibt solid so they move with conveyor belts. - Disable gl_ext_multitexturing by default. - Switch from an arch whitelist to an "all archs are supported" approach. - Add a new README. Quake II 5.32 to 5.33: - Add OGG volume slider in settings menu - Fixed some bugs in volume settings - Replaced HUD scale option in video menu with generic UI scale - General UI upscaling improvements - Better support for keyboards with AZERTY layout |
2016-06-28 14:50:22 by Adam Wolk | Files touched by this commit (5) |
Log message: Update games/yquake2 5.32 => 5.34 OK abieber@ Changes in the port: - taking MAINTAINER, agreed with bmercer@ who provided the initial port - added a q2ded rc script in a similar fashion as the games/ioquake3 port does - the existing /usr/local/share/yquake2/q2ded binary from previous port did not work as it was searching for games.so from a relative path. I found a way to make both quake2 and q2ded work with an upstream supported MAKE variable to provide the system wide quake data directory. Thanks to this change we can drop the wrapper script and use the binaries directly. - adding a new _yquake2 user/group plus /var/yquake2 for the dedicated server binary - updated the port to version 5.34 Additional notes: - make port-lib-depends-check complains on: Extra: openal.2 pthread.22 ktrace tells me that the check is wrong. Openal and pthreads are both used. - upstream said in their changelog that they are changing their platform policy 'Switch from an arch whitelist to an "all archs are supported" approach.'. I saw in our tree a change by landry@ specifically limiting the supported platform to the upstream supported versions (http://cvsweb.openbsd.org/cgi-bin/cvsweb/ports/games/yquake2/Makefile?rev=1.2&content-type=text/x-cvsweb-markup). I am not removing this restriction until I get some feedback from people able to test other platforms than currently listed in ONLY_FOR_ARCHS. Upstream changelog: Quake II 5.33 to 5.34: - Add support for stereo 3D (by Valery Guskov) - Make gibt solid so they move with conveyor belts. - Disable gl_ext_multitexturing by default. - Switch from an arch whitelist to an "all archs are supported" approach. - Add a new README. Quake II 5.32 to 5.33: - Add OGG volume slider in settings menu - Fixed some bugs in volume settings - Replaced HUD scale option in video menu with generic UI scale - General UI upscaling improvements - Better support for keyboards with AZERTY layout |
2016-06-28 14:50:22 by Adam Wolk | Files touched by this commit (5) |
Log message: Update games/yquake2 5.32 => 5.34 OK abieber@ Changes in the port: - taking MAINTAINER, agreed with bmercer@ who provided the initial port - added a q2ded rc script in a similar fashion as the games/ioquake3 port does - the existing /usr/local/share/yquake2/q2ded binary from previous port did not work as it was searching for games.so from a relative path. I found a way to make both quake2 and q2ded work with an upstream supported MAKE variable to provide the system wide quake data directory. Thanks to this change we can drop the wrapper script and use the binaries directly. - adding a new _yquake2 user/group plus /var/yquake2 for the dedicated server binary - updated the port to version 5.34 Additional notes: - make port-lib-depends-check complains on: Extra: openal.2 pthread.22 ktrace tells me that the check is wrong. Openal and pthreads are both used. - upstream said in their changelog that they are changing their platform policy 'Switch from an arch whitelist to an "all archs are supported" approach.'. I saw in our tree a change by landry@ specifically limiting the supported platform to the upstream supported versions (http://cvsweb.openbsd.org/cgi-bin/cvsweb/ports/games/yquake2/Makefile?rev=1.2&content-type=text/x-cvsweb-markup). I am not removing this restriction until I get some feedback from people able to test other platforms than currently listed in ONLY_FOR_ARCHS. Upstream changelog: Quake II 5.33 to 5.34: - Add support for stereo 3D (by Valery Guskov) - Make gibt solid so they move with conveyor belts. - Disable gl_ext_multitexturing by default. - Switch from an arch whitelist to an "all archs are supported" approach. - Add a new README. Quake II 5.32 to 5.33: - Add OGG volume slider in settings menu - Fixed some bugs in volume settings - Replaced HUD scale option in video menu with generic UI scale - General UI upscaling improvements - Better support for keyboards with AZERTY layout |
2016-06-28 14:50:22 by Adam Wolk | Files touched by this commit (5) |
Log message: Update games/yquake2 5.32 => 5.34 OK abieber@ Changes in the port: - taking MAINTAINER, agreed with bmercer@ who provided the initial port - added a q2ded rc script in a similar fashion as the games/ioquake3 port does - the existing /usr/local/share/yquake2/q2ded binary from previous port did not work as it was searching for games.so from a relative path. I found a way to make both quake2 and q2ded work with an upstream supported MAKE variable to provide the system wide quake data directory. Thanks to this change we can drop the wrapper script and use the binaries directly. - adding a new _yquake2 user/group plus /var/yquake2 for the dedicated server binary - updated the port to version 5.34 Additional notes: - make port-lib-depends-check complains on: Extra: openal.2 pthread.22 ktrace tells me that the check is wrong. Openal and pthreads are both used. - upstream said in their changelog that they are changing their platform policy 'Switch from an arch whitelist to an "all archs are supported" approach.'. I saw in our tree a change by landry@ specifically limiting the supported platform to the upstream supported versions (http://cvsweb.openbsd.org/cgi-bin/cvsweb/ports/games/yquake2/Makefile?rev=1.2&content-type=text/x-cvsweb-markup). I am not removing this restriction until I get some feedback from people able to test other platforms than currently listed in ONLY_FOR_ARCHS. Upstream changelog: Quake II 5.33 to 5.34: - Add support for stereo 3D (by Valery Guskov) - Make gibt solid so they move with conveyor belts. - Disable gl_ext_multitexturing by default. - Switch from an arch whitelist to an "all archs are supported" approach. - Add a new README. Quake II 5.32 to 5.33: - Add OGG volume slider in settings menu - Fixed some bugs in volume settings - Replaced HUD scale option in video menu with generic UI scale - General UI upscaling improvements - Better support for keyboards with AZERTY layout |
2016-06-28 14:50:22 by Adam Wolk | Files touched by this commit (5) |
Log message: Update games/yquake2 5.32 => 5.34 OK abieber@ Changes in the port: - taking MAINTAINER, agreed with bmercer@ who provided the initial port - added a q2ded rc script in a similar fashion as the games/ioquake3 port does - the existing /usr/local/share/yquake2/q2ded binary from previous port did not work as it was searching for games.so from a relative path. I found a way to make both quake2 and q2ded work with an upstream supported MAKE variable to provide the system wide quake data directory. Thanks to this change we can drop the wrapper script and use the binaries directly. - adding a new _yquake2 user/group plus /var/yquake2 for the dedicated server binary - updated the port to version 5.34 Additional notes: - make port-lib-depends-check complains on: Extra: openal.2 pthread.22 ktrace tells me that the check is wrong. Openal and pthreads are both used. - upstream said in their changelog that they are changing their platform policy 'Switch from an arch whitelist to an "all archs are supported" approach.'. I saw in our tree a change by landry@ specifically limiting the supported platform to the upstream supported versions (http://cvsweb.openbsd.org/cgi-bin/cvsweb/ports/games/yquake2/Makefile?rev=1.2&content-type=text/x-cvsweb-markup). I am not removing this restriction until I get some feedback from people able to test other platforms than currently listed in ONLY_FOR_ARCHS. Upstream changelog: Quake II 5.33 to 5.34: - Add support for stereo 3D (by Valery Guskov) - Make gibt solid so they move with conveyor belts. - Disable gl_ext_multitexturing by default. - Switch from an arch whitelist to an "all archs are supported" approach. - Add a new README. Quake II 5.32 to 5.33: - Add OGG volume slider in settings menu - Fixed some bugs in volume settings - Replaced HUD scale option in video menu with generic UI scale - General UI upscaling improvements - Better support for keyboards with AZERTY layout |
2016-03-16 10:46:33 by Christian Weisgerber | Files touched by this commit (41) |
Log message: remove SHARED_ONLY from ports that don't use any MODULES |
2016-02-25 09:02:23 by Landry Breuil | Files touched by this commit (1) |
Log message: ONLY_FOR_ARCHS=i386 amd64 sparc64. Upstream Makefile explicitely supports only those archs. |