Version: 1.9.4, Package name: audiality2-1.9.4 |
Maintained by: Anthony J. Bentley |
Master sites: |
Description Audiality 2 is a realtime audio and music engine, primarily intended for video games. While it supports traditional sample playback as well as additive, subtractive and granular synthesis, the distinctive feature is subsample accurate realtime scripting. Audiality 2 generates sound and music using a tree graph of voices, driven by user defined programs running on a virtual machine. Voices are modular, allowing custom combinations of oscillators, filters and other units. Each voice is controlled by a program (user defined script code) that can be given initial arguments, and receive messages for realtime control. A program can (recursively) spawn other programs on subvoices, and control these by sending messages. Timing is subsample accurate, and durations can be specified in milliseconds, or in terms of user defined musical ticks. |
Filesize: 268.799 KB |
Version History (View Complete History) |
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2020-02-14 04:11:33 by Stuart Henderson | Files touched by this commit (27) |
Log message: remove some extraneous DISTNAME setting from GH_TAGNAME ports, move GH_* up in a few cases where it's halfway through the Makefile |
2019-07-13 18:51:55 by Christian Weisgerber | Files touched by this commit (1) |
Log message: switch unusual case to PERMIT_(DISTFILES|PACKAGE) |
2018-02-14 01:57:38 by Anthony J. Bentley | Files touched by this commit (6) |
Log message: Update to audiality2-1.9.4. |
2018-01-20 07:03:39 by Jonathan Gray | Files touched by this commit (22) |
Log message: Now that arm has switched to clang the base compiler has atomic builtins and accepts -mfpu=neon. ok jca@ sthen@ |
2017-12-20 13:26:33 by Jeremie Courreges-Anglas | Files touched by this commit (1) |
Log message: Use ports-gcc for atomics on arm |