Version: 1.1.0, Package name: devilutionx-1.1.0 |
Maintained by: Brian Callahan |
Master sites: |
Description DevilutionX is an open source recreation of the game engine used in Diablo I, an action role-playing game by Blizzard Entertainment. While this package and the game engine are open source, one still needs to provide the original game assets from Diablo I, which is not open source. You will need to purchase the original game to use this package. |
Filesize: 2218.373 KB |
Version History (View Complete History) |
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2021-02-25 15:26:03 by Stuart Henderson | Files touched by this commit (37) |
Log message: use FIX_CRLF_FILES, this is so much neater I can't believe we didn't do it before! |
2020-10-28 10:16:17 by Brian Callahan | Files touched by this commit (3) |
Log message: Update to devilutionx-1.1.0 Changelog: https://github.com/diasurgical/devilutionX/releases/tag/1.1.0 ok solene@ |
2020-07-31 17:09:46 by Brian Callahan | Files touched by this commit (3) |
Log message: Don't do LTO. Fixes linker errors with clang-10. While here, un-workaround a workaround that was causing needless warnings. ok brynet@ |
2020-03-16 17:50:28 by Brian Callahan | Files touched by this commit (3) |
Log message: Update to devilutionx-1.0.1 Changelog: https://github.com/diasurgical/devilutionX/releases/tag/1.0.1 |
2020-01-01 11:52:50 by Brian Callahan | Files touched by this commit (3) |
Log message: Update to devilutionx-1.0.0 Changelog: https://github.com/diasurgical/devilutionX/releases/tag/1.0.0 ok cwen@ |
2019-11-09 15:35:19 by Brian Callahan | Files touched by this commit (7) |
Log message: Update devilutionx to a bit past the 0.5.0 release so that we can benefit from all the OpenBSD support being upstreamed. Note that previous saved games may no longer work. ok brynet@ |
2019-09-22 08:35:18 by Brian Callahan | Files touched by this commit (1) |
Log message: DevilutionX is C++14; set COMPILER appropriately. From sparc64 bulk logs. |
2019-09-18 07:32:16 by Brian Callahan | Files touched by this commit (9) |
Log message: Update to a newer checkout of devilutionx. This one has fixed support for TCP multiplayer (among additional updates). From Nam Nguyen, who did the multiplayer fixing work for upstream. ok brynet@ |