./games/devilutionx [open source engine recreation for Diablo 1 game]
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Version: 1.0.1, Package name: devilutionx-1.0.1
Maintained by: Brian Callahan
Master sites:
Description
DevilutionX is an open source recreation of the game engine used in
Diablo I, an action role-playing game by Blizzard Entertainment.

While this package and the game engine are open source, one still needs
to provide the original game assets from Diablo I, which is not open
source. You will need to purchase the original game to use this package.


Filesize: 1958.906 KB
Version History (View Complete History)
  • (2020-03-17) Updated to version: devilutionx-1.0.1
  • (2020-01-02) Updated to version: devilutionx-1.0.0
  • (2019-11-10) Updated to version: devilutionx-0.5.0
  • (2019-09-18) Updated to version: devilutionx-0.4.0pl20190914
  • (2019-07-19) Package added to openports.se, version devilutionx-0.4.0pl20190715 (created)
[show/hide] View available PLISTS (Can be a lot of data)

CVS Commit History:

   2020-03-16 17:50:28 by Brian Callahan | Files touched by this commit (3)
Log message:
Update to devilutionx-1.0.1
Changelog: https://github.com/diasurgical/devilutionX/releases/tag/1.0.1
   2020-01-01 11:52:50 by Brian Callahan | Files touched by this commit (3)
Log message:
Update to devilutionx-1.0.0
Changelog: https://github.com/diasurgical/devilutionX/releases/tag/1.0.0
ok cwen@
   2019-11-09 15:35:19 by Brian Callahan | Files touched by this commit (7)
Log message:
Update devilutionx to a bit past the 0.5.0 release so that we can benefit
from all the OpenBSD support being upstreamed.
Note that previous saved games may no longer work.
ok brynet@
   2019-09-22 08:35:18 by Brian Callahan | Files touched by this commit (1)
Log message:
DevilutionX is C++14; set COMPILER appropriately. From sparc64 bulk logs.
   2019-09-18 07:32:16 by Brian Callahan | Files touched by this commit (9)
Log message:
Update to a newer checkout of devilutionx. This one has fixed support for
TCP multiplayer (among additional updates).
From Nam Nguyen, who did the multiplayer fixing work for upstream.
ok brynet@