./games/fna [XNA4 reimplementation for open platforms]
[+] Add this package to your ports tracker

[ CVSweb ] [ Homepage ] [ RSS feed ]

Version: 21.05, Package name: fna-21.05
Maintained by: Thomas Frohwein
Master sites:
Description
This is FNA, an XNA4 reimplementation that focuses solely on developing a fully
accurate XNA4 runtime for the desktop.
The port includes FNA.NetStub and the XNA 4.0 ABI bridge for compatibility with
XNA games, as well as bindings for Vorbisfile and SDL2_image for backwards
compatibility.


Filesize: 3848.877 KB
Version History (View Complete History)
  • (2021-05-04) Updated to version: fna-21.05
  • (2021-04-03) Updated to version: fna-21.04
  • (2021-03-08) Updated to version: fna-21.03.05
  • (2021-01-23) Updated to version: fna-21.01
  • (2020-12-17) Updated to version: fna-20.12
  • (2020-11-17) Package added to openports.se, version fna-20.09 (created)
[show/hide] View available PLISTS (Can be a lot of data)

CVS Commit History:

   2021-05-03 13:07:02 by Thomas Frohwein | Files touched by this commit (2)
Log message:
maintenance update to FNA 21.05. Tested with Cryptark
   2021-04-03 02:34:41 by Thomas Frohwein | Files touched by this commit (2)
Log message:
update to FNA 21.04.
Now supports WMA2 audio, for example for the game Unholy Heights
Tested with Unholy Heights, Celeste, Rogue Legacy
Update Notes:
New Features:
Added XMA2 SoundEffect support, for Xbox 360 data
Update to FNA3D 21.04
Update to FAudio 21.04
Fixes:
Fixed support for high-DPI on Wayland
Fixed the Emscripten DllImport names for WASM builds
Design: Add spaces between struct members when generating strings
GamePad: Trigger/Axis-to-Buttons conversion is now done in GamePadState,
not FNAPlatform
SoundEffect: Fix reading content with with no cbSize in the wave format
header
   2021-03-07 10:04:31 by Thomas Frohwein | Files touched by this commit (2)
Log message:
update to FNA 21.03.05. Tested with Unexplored without issues.
Changelog:
21.03.05
Emergency update to FAudio 21.03.05
21.03
New Features:
* Added a .editorconfig, in the hopes that VS/JetBrains will have an easier time matching code style
* Update to FNA3D 21.03
* Update to FAudio 21.03
Fixes:
* Use Unicode.GetString for FACTRendererDetails, works around a BRUTE issue
* XACT data is now loaded to native memory rather than managed, avoids some annoying GC behavior
21.02
New Features:
* Update to FNA3D 21.02
* By default, support for the FNA3D Vulkan pipeline cache is limited to desktop only
* Update to FAudio 21.02
Fixes:
* Visual Studio fixes for AnyCPU and app.config
* Fix for possible graphics spec violations in the VideoPlayer
* Sampler state is now updated when calling SetRenderTargets
* GraphicsDeviceManager device callbacks now pass the GDM as sender, not the GraphicsDevice
   2021-02-24 15:29:43 by Thomas Frohwein | Files touched by this commit (3)
Log message:
add non-spec enhancements to allow running Axiom Verge again
   2021-01-22 22:15:05 by Thomas Frohwein | Files touched by this commit (2)
Log message:
update to FNA 21.01
   2020-12-17 00:43:40 by Thomas Frohwein | Files touched by this commit (2)
Log message:
update to FNA 20.12
Changelog: https://github.com/FNA-XNA/FNA/releases