./games/mysticmine [one-button treasure collecting game]
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Version: 1.2.0, Package name: mysticmine-1.2.0
Maintained by: The OpenBSD ports mailing-list
Master sites:
Description
Guide your gold car through a mine, switching rails with a single button.
You can only go down, but thanks to an optic illusion in the levels, you can
always reach every point. Play this game alone or invite some friends and
play against each other. The game supports up to 6 people on one keyboard.
Everyone can enjoy this family friendly game, regardless of age or
experience.


Filesize: 18834.255 KB
Version History (View Complete History)
  • (2016-06-02) Package added to openports.se, version mysticmine-1.2.0 (created)
[show/hide] View available PLISTS (Can be a lot of data)

CVS Commit History:

   2021-06-13 19:02:27 by Daniel Dickman | Files touched by this commit (6)
Log message:
adapt a few ports to the numpy python2/python3 port split
- make the python2 consumers point to py2-numpy
- make the py-numpy port python3-only so it can be updated
   2021-02-23 12:39:53 by Stuart Henderson | Files touched by this commit (743)
Log message:
Reverse the polarity of MODPY_VERSION; default is now 3.x,
if a port needs 2.x then set MODPY_VERSION=${MODPY_DEFAULT_VERSION_2}.
This commit doesn't change any versions currently used; it may be that
some ports have MODPY_DEFAULT_VERSION_2 but don't require it, those
should be cleaned up in the course of updating ports where possible.
Python module ports providing py3-* packages should still use
FLAVOR=python3 so that we don't have a mixture of dependencies some
using ${MODPY_FLAVOR} and others not.
   2021-02-21 14:22:09 by Stuart Henderson | Files touched by this commit (1)
Log message:
mysticmine: add missing RDEP on py-numpy
   2020-10-18 05:03:11 by Antoine Jacoutot | Files touched by this commit (1)
Log message:
Unbreak: BUILD_DEPNDS -> BUILD_DEPENDS
   2020-10-17 12:20:35 by Daniel Dickman | Files touched by this commit (5)
Log message:
use cython instead of pyrex in mysticmine
pyrex is used for a single .pyx file. Since development on this game seems
to have stopped we could pre-generate a static copy of ai.c so we can drop
the pyrex dependency. However, it turns out that the pyrex code is similar
enough to modern cython, that we can just swap pyrex for cython. This seems
to work...
While here:
- remove pyrex as an RDEP, not sure why that was ever needed
- fix the locale-related crasher so the game doesn't just bail at startup
- update to what looks like the final github commit (from July 2016)
- s/koonsolo/dewitters/ as requested by kmos@
- regenerate PLIST
Tested by myself on amd64
ok kmos@
   2019-07-12 14:46:30 by Stuart Henderson | Files touched by this commit (853)
Log message:
replace simple PERMIT_PACKAGE_CDROM=Yes with PERMIT_PACKAGE=Yes
   2018-04-01 03:29:31 by Landry Breuil | Files touched by this commit (12)
Log message:
Bump REVISION on pygame consumers to account for pygame->py-game renaming.
   2017-05-06 09:10:18 by Marc Espie | Files touched by this commit (68)
Log message:
adjust distinfo post DISTFILES change