./games/vkquake [port of Quake 1 using Vulkan instead of OpenGL]
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Version: 1.04.1, Package name: vkquake-1.04.1
Maintained by: Thomas Frohwein
Master sites:
Description
vkQuake is a Quake 1 port using Vulkan instead of OpenGL for
rendering. It is based on the popular QuakeSpasm port and runs all
mods compatible with it like Arcane Dimensions or In The Shadows.

Compared to QuakeSpasm vkQuake also features a software Quake like
underwater effect, has better color precision, generates mipmap for
water surfaces at runtime and has native support for anti-aliasing
and AF.

vkQuake also serves as a Vulkan demo application that shows basic
usage of the API. For example it demonstrates render passes & sub
passes, pipeline barriers & synchronization, compute shaders, push
& specialization constants, CPU/GPU parallelism and memory pooling.


Filesize: 3779.561 KB
Version History (View Complete History)
  • (2020-01-28) Updated to version: vkquake-1.04.1
  • (2020-01-13) Package added to openports.se, version vkquake-1.02.1 (created)
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CVS Commit History:

   2020-07-08 15:40:43 by Thomas Frohwein | Files touched by this commit (2)
Log message:
replace removed VK_DYNAMIC_STATE_RANGE_SIZE
commit a869a22d9b51c68e57646fa20e4c40fc6db36760 on GitHub
noticed by naddy@
   2020-01-27 23:19:36 by Jonathan Gray | Files touched by this commit (4)
Log message:
update to vkQuake 1.04.1
ok thfr@